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	<title>Comments for FateStorm</title>
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	<link>http://www.fatestorm.com</link>
	<description>Evolutionary Roleplay</description>
	<lastBuildDate>Sun, 09 Jun 2013 13:03:32 +0000</lastBuildDate>
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		<title>Comment on Generating SCM on the fly by Matt Rigby</title>
		<link>http://www.fatestorm.com/index.php/gametester-dispatches/generating-scm-on-the-fly/#comment-72</link>
		<dc:creator>Matt Rigby</dc:creator>
		<pubDate>Sun, 09 Jun 2013 13:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.fatestorm.com/?page_id=243#comment-72</guid>
		<description><![CDATA[About to run my first game. This will come in handy!]]></description>
		<content:encoded><![CDATA[<p>About to run my first game. This will come in handy!</p>
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		<title>Comment on Bringing the pain &#8211; the natural way by Roleplayers Chronicle &#187; Ogre Pledged and Devout Character Supplement for Shattered Moon</title>
		<link>http://www.fatestorm.com/index.php/2013/04/bringing-the-pain-the-natural-way/#comment-11</link>
		<dc:creator>Roleplayers Chronicle &#187; Ogre Pledged and Devout Character Supplement for Shattered Moon</dc:creator>
		<pubDate>Sat, 13 Apr 2013 01:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.fatestorm.com/?p=286#comment-11</guid>
		<description><![CDATA[[...] Product Name: Ogre Pledged and Devout Publisher: Broken Tower Author: Tim Westhaven System: FateStorm Setting: Shattered Moon Series: Theme: Epic Fantasy Type: Supplement Release: PDF Available: Link: http://www.fatestorm.com/index.php/2013/04/bringing-the-pain-the-natural-way/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Product Name: Ogre Pledged and Devout Publisher: Broken Tower Author: Tim Westhaven System: FateStorm Setting: Shattered Moon Series: Theme: Epic Fantasy Type: Supplement Release: PDF Available: Link: <a href="http://www.fatestorm.com/index.php/2013/04/bringing-the-pain-the-natural-way/" rel="nofollow">http://www.fatestorm.com/index.php/2013/04/bringing-the-pain-the-natural-way/</a> [...]</p>
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		<title>Comment on Shattered Moon by Twitter accounts to follow this International #TableTopDay</title>
		<link>http://www.fatestorm.com/index.php/shattered-moon/#comment-10</link>
		<dc:creator>Twitter accounts to follow this International #TableTopDay</dc:creator>
		<pubDate>Sat, 30 Mar 2013 19:21:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.fatestorm.com/?page_id=233#comment-10</guid>
		<description><![CDATA[[...] indie studio has just released their Shattered Moon, a dark, post apocalyptic fairytale setting and therefore a great time to take a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] indie studio has just released their Shattered Moon, a dark, post apocalyptic fairytale setting and therefore a great time to take a [...]</p>
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		<title>Comment on After the Fall by tymotzues</title>
		<link>http://www.fatestorm.com/index.php/2013/03/after-the-fall/#comment-9</link>
		<dc:creator>tymotzues</dc:creator>
		<pubDate>Tue, 26 Mar 2013 02:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.fatestorm.com/?p=257#comment-9</guid>
		<description><![CDATA[Hi Johnzin
thanks for your questions.
a) Fate and FateStorm are two different systems with the only real thing in common is the use of a fate point mechanic. But how these are used within each system is also different. The FATE system still relies on dice for determining action resolution FateStorm does not, it relies on the player character being able to overcome the odds and use both their natural ability, knowledge, skills and equipment - as well as tactics to succeed.
b) I must admit until you mentioned it I hadn&#039;t heard of Sorcery and SuperScience. Having taken a look there are a few narrative similarities but otherwise they appear very different - please take into consideration that I have not actually read Sorcery and SuperScience, but only what I&#039;ve found available through reviews and on the website. 
Sorcery and SuperScience strikes me like Conan in the future, a bit like Rifts with mutants and magic. 
Shattered Moon would be closer to &lt;em&gt;Grimm&#039;s fairy tales &lt;/em&gt;meets &lt;em&gt;The walking dead&lt;/em&gt;. One game tester described it as a mix of Hellboy and Mad Max. I think one of the key differences is that the old world in Shattered Moon, was not that long ago (about 40years) and is still fresh in the minds of the survivors and the player characters. Also the focus of the stories in Shattered Moon surrounds the nuoSidhe. They are not mutants, they are the transmogrified sidhe; their spirits were bound to live in human bodies after the last titan war, and have lived many human lives until the present. But with the shattering of the moon the release of Lilith and the breaking of Oberon&#039;s seal, they have now returned to their true state. And it is the role of the nuoSidhe that the players explore within the game.
The fey courts (seelie and unseelie) have returned and the player characters as nuoSidhe are a mix of the duality of spirit that comes from these courts as well as the memories of when they were human.
Hope this clarifies things a little.]]></description>
		<content:encoded><![CDATA[<p>Hi Johnzin<br />
thanks for your questions.<br />
a) Fate and FateStorm are two different systems with the only real thing in common is the use of a fate point mechanic. But how these are used within each system is also different. The FATE system still relies on dice for determining action resolution FateStorm does not, it relies on the player character being able to overcome the odds and use both their natural ability, knowledge, skills and equipment &#8211; as well as tactics to succeed.<br />
b) I must admit until you mentioned it I hadn&#8217;t heard of Sorcery and SuperScience. Having taken a look there are a few narrative similarities but otherwise they appear very different &#8211; please take into consideration that I have not actually read Sorcery and SuperScience, but only what I&#8217;ve found available through reviews and on the website.<br />
Sorcery and SuperScience strikes me like Conan in the future, a bit like Rifts with mutants and magic.<br />
Shattered Moon would be closer to <em>Grimm&#8217;s fairy tales </em>meets <em>The walking dead</em>. One game tester described it as a mix of Hellboy and Mad Max. I think one of the key differences is that the old world in Shattered Moon, was not that long ago (about 40years) and is still fresh in the minds of the survivors and the player characters. Also the focus of the stories in Shattered Moon surrounds the nuoSidhe. They are not mutants, they are the transmogrified sidhe; their spirits were bound to live in human bodies after the last titan war, and have lived many human lives until the present. But with the shattering of the moon the release of Lilith and the breaking of Oberon&#8217;s seal, they have now returned to their true state. And it is the role of the nuoSidhe that the players explore within the game.<br />
The fey courts (seelie and unseelie) have returned and the player characters as nuoSidhe are a mix of the duality of spirit that comes from these courts as well as the memories of when they were human.<br />
Hope this clarifies things a little.</p>
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		<title>Comment on After the Fall by johnkzin</title>
		<link>http://www.fatestorm.com/index.php/2013/03/after-the-fall/#comment-8</link>
		<dc:creator>johnkzin</dc:creator>
		<pubDate>Mon, 25 Mar 2013 17:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.fatestorm.com/?p=257#comment-8</guid>
		<description><![CDATA[a) what&#039;s the difference between FateStorm and Fate (the RPG system from Evil Hat)?  Is FateStorm a variant/version of Fate?

b) do &quot;Shattered Moon&quot; and &quot;Sorcery and SuperScience: Under the Shattered Moon&quot; have anything in common? (I mean, is the former just a system specific version of the latter?)  The two settings seem to have a few elements in common.]]></description>
		<content:encoded><![CDATA[<p>a) what&#8217;s the difference between FateStorm and Fate (the RPG system from Evil Hat)?  Is FateStorm a variant/version of Fate?</p>
<p>b) do &#8220;Shattered Moon&#8221; and &#8220;Sorcery and SuperScience: Under the Shattered Moon&#8221; have anything in common? (I mean, is the former just a system specific version of the latter?)  The two settings seem to have a few elements in common.</p>
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		<title>Comment on After the Fall by Roleplayers Chronicle &#187; Sophisticated Roleplay System Adds a New Setting to the FateStorm Range: Shattered Moon</title>
		<link>http://www.fatestorm.com/index.php/2013/03/after-the-fall/#comment-7</link>
		<dc:creator>Roleplayers Chronicle &#187; Sophisticated Roleplay System Adds a New Setting to the FateStorm Range: Shattered Moon</dc:creator>
		<pubDate>Mon, 25 Mar 2013 13:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.fatestorm.com/?p=257#comment-7</guid>
		<description><![CDATA[[...] Product Name: Shattered Moon Publisher: Broken Tower Author: Tim Westhaven System: FateStorm Setting: Shattered Moon Series: Theme: Space Opera Type: Core Rulebook Release: PDF Available: Link: http://www.fatestorm.com/index.php/2013/03/after-the-fall/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Product Name: Shattered Moon Publisher: Broken Tower Author: Tim Westhaven System: FateStorm Setting: Shattered Moon Series: Theme: Space Opera Type: Core Rulebook Release: PDF Available: Link: <a href="http://www.fatestorm.com/index.php/2013/03/after-the-fall/" rel="nofollow">http://www.fatestorm.com/index.php/2013/03/after-the-fall/</a> [...]</p>
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	<item>
		<title>Comment on Rogue Marshal by tymotzues</title>
		<link>http://www.fatestorm.com/index.php/sample-page/#comment-5</link>
		<dc:creator>tymotzues</dc:creator>
		<pubDate>Wed, 12 Dec 2012 03:01:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.fatestorm.com/?page_id=2#comment-5</guid>
		<description><![CDATA[Hi Wayne
thanks for asking.
We&#039;re currently finishing off the new setting for FateStorm, Shattered Moon. Due to illness we lost our publication deadline and now it looks like this will get pushed back to early next year. Sadly that means that Ascendancy won&#039;t be transfered to hardcopy till after that date. That&#039;s the bad news.
The good news is that when it arrives it will have a new layout and streamlined text. We&#039;ve already made a lot of improvements to it in the background but we&#039;re waiting for the 2nd edition to release it.
Once again apologies for the delay, we&#039;re on the case and will let you know when it&#039;s available on DriveThruRPG and RPGNow.
Kind regards
Tim]]></description>
		<content:encoded><![CDATA[<p>Hi Wayne<br />
thanks for asking.<br />
We&#8217;re currently finishing off the new setting for FateStorm, Shattered Moon. Due to illness we lost our publication deadline and now it looks like this will get pushed back to early next year. Sadly that means that Ascendancy won&#8217;t be transfered to hardcopy till after that date. That&#8217;s the bad news.<br />
The good news is that when it arrives it will have a new layout and streamlined text. We&#8217;ve already made a lot of improvements to it in the background but we&#8217;re waiting for the 2nd edition to release it.<br />
Once again apologies for the delay, we&#8217;re on the case and will let you know when it&#8217;s available on DriveThruRPG and RPGNow.<br />
Kind regards<br />
Tim</p>
]]></content:encoded>
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		<title>Comment on Rogue Marshal by wayne bennett</title>
		<link>http://www.fatestorm.com/index.php/sample-page/#comment-4</link>
		<dc:creator>wayne bennett</dc:creator>
		<pubDate>Tue, 11 Dec 2012 12:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.fatestorm.com/?page_id=2#comment-4</guid>
		<description><![CDATA[Hi there, is there a way to buy a hard copy of this book, I can only find a pdf?]]></description>
		<content:encoded><![CDATA[<p>Hi there, is there a way to buy a hard copy of this book, I can only find a pdf?</p>
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