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Now you’ll never need to look up your talents and prowess in the book again!
In other news, Shattered Moon is finally reaching the last stages of production and at this point we’re looking at a release date early next month (fingers crossed), but just to keep your curiosity piqued here is the map of the world after ‘the Fall’.
The earth after the shattering of the Moon and the Fall
Despite the release date for Shattered Moon being delayed, things are still moving here and this is perhaps some of the most exciting news we’ve had in a while. The fine folks over at OneBookShelf are in the process of setting up a new site to support game cards – and not to be a wallflower we’re right in the vanguard of products ready for the big opening in January.
First off the mark is the deluxe FateDeck, with all 22 cards and an additional 6 ‘crib note’ cards for easy reference to some of the common mechanics.
But in addition we’ve put together a Prowess/Talent deck, each card detailing a prowess or talent, so you can keep the details of your Avatar’s prowess’ and talents ready at hand during play, including the new Expert Marksman prowess from Shattered Moon. And as an added bonus – there are four new combat prowess not published anywhere else; Fighting Helix, Sucker Pool, Bait and Switch and Fancy Footwork – something for everyone in there!
Well for those of you who don’t know, Shattered Moon was due to be released this month, but sadly due to illness and other life commitments the book has fallen a number of weeks behind schedule.
But we haven’t been idle, with more art, more editing and more game testing going on to ensure the best game possible when it finally hits the virtual shelves.
Speaking of which, it won’t just be virtual shelves that get hit. With the recent release of the hard copy of Steam and Steel we will be looking at all new publications and our back library being available both soft and hard copy.
You are at the vanguard of a new age, an age of metal and machines, of engines and augmentation.
However, not everyone welcomes your mechanised inventiveness; great change brings great fear and, perhaps, persecution.
Steam and Steel is a source book for FateStorm™ Ascendancy–Rogue Marshal. It provides detailed information about technologies, including steam and clockwork, tools and magical machines as well as skills not covered in the core rule book, such as mechanartis, which is the merging of technology and magic.
A supplementary book for the adept vocation, Steam and Steel outlines new vocational paths for the adept to follow, new assets to covet and advanced weaves that the versatile adept can make good use of. The file is a print ready, optimised, PDF; with page previews, bookmarks, hyperlinked contents list and a glossary of new terms.
Here’s what you get.
Details of past and present technological advances
Special benefits from adept-only organisations
The technoshaman in greater detail
five new prowess
three new talents
New allies, possessions and personalities perfect for the old hand or newbie adept
4 new adept vocations
New equipment and weapons
Making cogmetich, biometich and asseametich machines
How to design and build cogolems and WarGear
7 new assea weaves tailored to the versatile adept
Rules for WarGear piloting and combat
4 WarGear profiles from the Ministry of Arms ‘Ironjaws’ special forces.
We thought it would be great to have a public arena where new FateStorm players could ask questions and continue post publication discussions. We’re always thinking of ways to improve the game so come and give us your feedback over at RPG.net
We’ll be adding to this thread and answering any questions as they arise.
It’s also a great start point for those thinking of looking at the system to get an idea of what it’s all about.
We will also be posting a new ‘Example of Play’ and ‘Guide to FateStorm VRS’ on RPG.net in the next few hours – stay tuned!
We’re really greatful to David for taking the time to explore and explain how he found the game. At 288 pages it was a mamoth effort so thanks again David.
He’s taken us to task on many aspects of Ascendancy and we have to look at his criticisms and see where we can improve. But he’s also highlighted many of the great and innovative aspects of the system that we feel make the system so great.
While we think it’s a great review and very fair in its appraisal, we felt his comments of the duelling system suffered from the fact that he hasn’t had a chance to play it yet. But hopefully if he finds the time he might update his review with a comment on how he found it with boots on the ground.
In the constant task of improving our products we need people like David to keep us on track, so thanks again.
You hold the fate of worlds in your hands with the FateStorm FateDeck
This high-resolution file provides you with the 22 cards of the FateDeck, representing the primary archetypes of the Solüus multiverse. Each card also displays the archetype’s elemental affinity, favoured descriptor and attribute ratings as well as the card’s number and name.
This download pack also includes:
· Exclusive, high-resolution poster of the Infinitesimal Jester – the embodiment of fate in the Solüus;
· High-resolution Avatar record sheet; and
· Five ‘crib’ cards, detailing some common mechanics of the FateStorm VRS – Activity Rating and Activity Pool generation, assea use, movement and combat.
Please note that the FateDeck, Avatar record sheet and the ‘crib’ cards are included at standard resolution in the core rule book Ascendancy – Rogue Marshal.