VANGUARD RPG

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Varmisk Fallen

‘Wind in the Willows meets MASS EFFECT’

Purchase VANGUARD RPG Core Rules

Purchase VANGUARD RPG Expanded Rules

Welcome to VANGUARD Varmisk Fallen

This rpg of sci-fi high adventure is designed for young and new players and experienced players alike.

With rules that can adapt and grow with the experience of the players, VANGUARD is great as a RPG introduction or, the game on which to build an in-depth space opera campaign of epic proportions.

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The core rules cover:

  • Character generation (6 unique species, 16 vocations, pages of talents, assets and cool gear)
  • Core rules (task resolution, combat, damage and what happens if you get spaced)
  • Droids (use a template or make your own)
  • Vehicles (with pages of standard vehicles in the VANGUARD galaxy just waiting to be tailored to suit your character’s needs)
  • Hacking (easy to learn, fast to play, rules for hacking anything; data nodes, droids, security doors – you name it)
  • Esperence abilities (master the power of the universe itself through your mind and will. Melt metal with a thought, influence another’s thoughts and emotions, protect yourself and your friends with the power of the elements and even command technology without any tech know-how!
  • The Varmisk Fallen galaxy, a ready to play galaxy, just waiting to be explored by your intrepid adventurers – and a galaxy wide alien threat to keep them on their toes! So what are you waiting for? Grab your power-armour, your laser carbine and your trusty 2Do droid and take the adventure to the stars and beyond.
  • All this and more in a full colour 128 page book, packed with sci-fi awesomeness.

Adding to the information covered in the core rule book the expanded rules contain:

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  • New information on Ashen and the VANGUARD universe
  • 11 new species for player characters and npcs as well as species specific talents
  • And over a dozen new general talents
  • More gear, including gear talents adding a whole new level of versatility and awesome to your armour, weapons and tech
  • New powered armour
  • Supportware for hackers and rules for fly-wi hacks, mazegates and generating nodes on the go for GMs
  • New esperance abilities to expand on those from the core rules
  • Introduction of full-body prosthetics, and rules for remote puppets
  • MAULs! with rules for designing, piloting, fighting and MAUL talents and gear
  • Starship rules, how to design them, tailor them, pilot them and keep them in working condition
  • Space combat, from individuals to starship fleets, battling it out amongst the void of space
  • Tables for astral and planetary surveys, scouting and resource gathering to make your fortune as a rogue trader or mining magnate
  • Creation of cryfuses, adding a whole new element to your gear, personalising them and making them legendary
  • Guidelines to help new GMs cover some of the more difficult social interaction of roleplay between PCs and NPCs
  • Persons of Interest list and a few unique NPCs to use in your games
  • As well as all new information, tech sheets and opponents from the tanarii threat.

Supplements


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