The devil is in the details

It’s been a day of ups and downs.

Had a mad race to fix an issue with the code red play-pack, which required a new PDF and a new map, having gone live already it really wasn’t an option to pull the thing entirely so I got stuck in and redid the map and PDF. I’m feeling a bit wrung out now however.

Fingers crossed that that’s the last of the problems. There is always something you miss, it’s to be expected, but it’s the things you don’t see coming that really knock you about.

On the up side of the day I heard from two of our artists and saw their progress which is a great feeling. I’m really looking forward to showing everyone what they’re working on.

I spent the rest of the day editing some of the core rules and working on the weapons for the expanded rules – as a treat I’ll post them here first ;)


The new weapons for the expanded rules will have the benefit of the weapon talents, which the character’s can use ad-hoc during combat, sacrificing DP to gain the talent for that roll. It’s a great rule and opens up some awesome options for the weapons, giving them a lot of character and versatility.


Well the Code Red on NIMBUS-6 play-pack was released which was great. Sadly there were a number of typos we’d overlooked and so an updated file was needed. But that’s been taken care of now so hopefully no more surprises on that account.

We’ve got lots of backer created gear and content on the way which is awesome and we’re working with the artists to get as much of these illustrated as we can.

In the meantime I’m still working on other art for the books and just finished the next piece BREACH! a bunch of pretador pirates tearing into a ship.


Moving forward

Hey folks

So it’s update time, time to let you know how the week panned out and what’s happening in VANGUARD.


So the KS funds arrived on Friday which is great (thank you all) and that means efforts have started in earnest with regard to production.


We have new art underway for a number of backer suggested gear pieces including an orbital assault suit and a heavy boarding shotgun, for those times when engaging your enemy from 1AU away just isn’t as much fun as meeting face to face.

Jes Shields has been given his first commission to bring the Felin (feline) species to life and Leesha Hannigan has started work on the next species environment piece which will be for the hoppolites and for the most exciting news of this update I’d like to introduce our latest addition to the art team Jerome Jacinto!


Jerome does a lot of Redwall fan art that is just mind blowing – I think you’ll agree, and we can’t be happier to have him onboard! He’s worked as an artist on computer games, most recently doing art for Armello and so all our characters are a perfect fit for his experienced skill set.

Backer rewards

Thanks to everyone who has responded to the backer reward surveys, I’m just waiting for the last replies to come in before ordering the t-shirts.

And once all the responses are in I’ll announced the added and expanded sections to the books that were part of the higher tier rewards.


The editing for Code Red on NIMBUS-6 has already been completed! So after a second round of layouts and a round robin of proof reading it will be ready to ship out. We’re cutting it fine but I’m still confident we can send it out by the end of the month.


We’ve had a number of requests for further pre-orders and purchasing of t-shirts now that the KS is over so we’ve set up a megafounder listing.

We’re hoping while fulfilling the need for backers to up their interest and pre-orders it will also provide much needed additional funding for artwork, more miniature production and perhaps future books.

It is still a work in progress as it is almost as much work to establish as the original kickstarter site but we’ll keep working on it and it will provide a great portal for future product launches and pre-orders.

Fund raising t-shirts

As part of our efforts to get more funds for art we’re offering a range of great t-shirts, here are just a few.

Those that were offered through the kickstarter will remain exclusive to the KS backers, however any of the designs not picked up from the KS will then be made available via the megafounder site.


VANGUARD – Funded!


And then this just happened – We reached our funding goal!
I’m honestly speechless.
A huge thank you to all of you who have backed the game – and those of you who have been thinking about it but haven’t yet – what do you have to loose?
I want to take the opportunity to thank Dale Blessing, Mechafox, Nat Ashcroft, Jerry Ozbun and Wouter Wolput who were not only extremely generous in their backing of the game but in their support.
This has been and continues to be a game inspired by my son, Rook – but made because of the amazing support this community has shown. We have done this together.
So congratulations to us all!
I haven’t stopped yet, there is still more on the way. But for now I’m going to take five minutes and let my son know =D

Starlight starbright


Hey folks, so I just posted new starship update detailing some of the more common frames in the confederation space

As well Dan Davenport over at RPGnet has asked me to come over and get a grilling in one of his very open and informal Q&A sessions. Everyone is invited so be sure to drop by and say hi I’ll be there Monday 6th April 1:30-3:30pm CST (which is 8:30am +10GMT for me – plenty of time for a double dose of caffeine) and again on Wednesday 8th April 7-8pm CST You can jump into the chat room at any time and there’s no registration required Hope to see you all there!